
The Djego
Minmatar Hellequin Inc.
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Posted - 2011.05.19 12:23:00 -
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Edited by: The Djego on 19/05/2011 12:26:45
Originally by: Noisrevbus The Hybrid platforms are a bit more of a tricky thing while it still share some similarity in symptoms as well (where utility should be a factor, but cumber limit their potential). You don't need better webs, you don't need a vast increase in damage or mobility and i have still yet to see a proper analysis of overall tracking issues (i've asked for it several times when the topic has come up, but any math-oriented poster have yet to oblige me with details). The main problem with all Hybrids and their respective platforms remain that fitting issues ensure that players can not bring the most out of the ships. Many of the respective ships are made to optionally support active or passive (read: buffered) tanks with slot allocation for several utility modules. However, almost all of the platforms have issues supporting those utility slots and/or the conventional modules of respective size. You often see those ships leaving slots open, downgrading weapons or dropping modules down an entire bracket (eg., having to choose frigate-sized modules, on their cruiser hulls). In that sense they share that outline of "utility, to bridge raw numbers" with Minmatar ships, who rarely have to downgrade anything to support all their slots.
Hm, sounds like you work for CCP, nobody else could be such clueless about the topic itself.
I bolted the parts where you compleetly miss that this are exactly where CCP nerfed blaster pvp to hell and back with QR and where it changed from being a halve way functional concept to just being a waste of DB space.
Btw fitting is a balance concept around gallente blaster and drone ships and I could write you a essay why you are a wrong if you think the hulls should be as easy to fit like mini hulls.
It is balanced around the baseline idea that a blaster ship with lower tier guns still be on par dps wise with other hulls in her class and that the neutron fits should be glass cannons for her ability to meltdown(BS kills in under 60s) targets in seconds.
However it is very hard to grasp this concepts with devs that never double check if massive EHP boosts without DPS boosts not wreck the gank high rollers and that the guyes complaining about blasters during the QR testing phase could have a point if they state that if you make them flying bricks and change them from the best damage projection in a real combat scenario( if you can force your target in a peak dps situation) to the by far worst damage projection(60% webs and complete lose of the range control) might totally kill the hole ship class at once(except frigs).
Today the only thing that can reasonable reassemble what blaster pvp was is a gank fitted daredeviel fighting targets with 2-8k EHP while pushing out 400 DPS and bringing the speed to the table that makes it a lethal predator for next to any ship in his own class(except dram).
Originally by: Noisrevbus However, conclusions you often see paraded around like "Gallente ships are slow" or "plates don't work on short-ranged ships, or active-bonused ships", "they don't do enough damage" or "they can't track anything" remain completely wrong. It's probably very difficult for a developer to base anything around unsupported or even disproven claims.
Newsflash the concept is broken in multiple aspects so people post about multiple issues.
1. They are to slow/not agile enough to get in range relative well.
2. They are trash at point blank because they got no range control/a very bad damage projection at the range they are actually supposed to fight.
3. Even if you would fix both of this, they still don't have a real damage advantage compared to ac/puls ships because they still need to get in range first and need to be able to win fights even after playing the kitting game first.
4. You missed the horrible cap issues they have due to the problem since they can't kill stuff quick enough to get away with her extreme cap intensive play style. ---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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